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File: threading.py
"""Thread module emulating a subset of Java's threading model."""
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import sys as _sys
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try:
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import thread
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except ImportError:
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del _sys.modules[__name__]
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raise
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import warnings
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from collections import deque as _deque
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from itertools import count as _count
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from time import time as _time, sleep as _sleep
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from traceback import format_exc as _format_exc
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# Note regarding PEP 8 compliant aliases
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# This threading model was originally inspired by Java, and inherited
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# the convention of camelCase function and method names from that
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# language. While those names are not in any imminent danger of being
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# deprecated, starting with Python 2.6, the module now provides a
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# PEP 8 compliant alias for any such method name.
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# Using the new PEP 8 compliant names also facilitates substitution
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# with the multiprocessing module, which doesn't provide the old
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# Java inspired names.
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# Rename some stuff so "from threading import *" is safe
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__all__ = ['activeCount', 'active_count', 'Condition', 'currentThread',
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'current_thread', 'enumerate', 'Event',
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'Lock', 'RLock', 'Semaphore', 'BoundedSemaphore', 'Thread',
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'Timer', 'setprofile', 'settrace', 'local', 'stack_size']
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_start_new_thread = thread.start_new_thread
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_allocate_lock = thread.allocate_lock
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_get_ident = thread.get_ident
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ThreadError = thread.error
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del thread
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# sys.exc_clear is used to work around the fact that except blocks
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# don't fully clear the exception until 3.0.
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warnings.filterwarnings('ignore', category=DeprecationWarning,
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module='threading', message='sys.exc_clear')
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# Debug support (adapted from ihooks.py).
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# All the major classes here derive from _Verbose. We force that to
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# be a new-style class so that all the major classes here are new-style.
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# This helps debugging (type(instance) is more revealing for instances
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# of new-style classes).
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_VERBOSE = False
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if __debug__:
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class _Verbose(object):
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def __init__(self, verbose=None):
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if verbose is None:
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verbose = _VERBOSE
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self.__verbose = verbose
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def _note(self, format, *args):
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if self.__verbose:
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format = format % args
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# Issue #4188: calling current_thread() can incur an infinite
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# recursion if it has to create a DummyThread on the fly.
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ident = _get_ident()
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try:
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name = _active[ident].name
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except KeyError:
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name = "<OS thread %d>" % ident
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format = "%s: %s\n" % (name, format)
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_sys.stderr.write(format)
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else:
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# Disable this when using "python -O"
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class _Verbose(object):
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def __init__(self, verbose=None):
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pass
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def _note(self, *args):
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pass
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# Support for profile and trace hooks
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_profile_hook = None
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_trace_hook = None
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def setprofile(func):
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"""Set a profile function for all threads started from the threading module.
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The func will be passed to sys.setprofile() for each thread, before its
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run() method is called.
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"""
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global _profile_hook
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_profile_hook = func
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def settrace(func):
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"""Set a trace function for all threads started from the threading module.
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The func will be passed to sys.settrace() for each thread, before its run()
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method is called.
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"""
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global _trace_hook
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_trace_hook = func
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# Synchronization classes
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Lock = _allocate_lock
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def RLock(*args, **kwargs):
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"""Factory function that returns a new reentrant lock.
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A reentrant lock must be released by the thread that acquired it. Once a
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thread has acquired a reentrant lock, the same thread may acquire it again
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without blocking; the thread must release it once for each time it has
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acquired it.
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"""
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return _RLock(*args, **kwargs)
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class _RLock(_Verbose):
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"""A reentrant lock must be released by the thread that acquired it. Once a
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thread has acquired a reentrant lock, the same thread may acquire it
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again without blocking; the thread must release it once for each time it
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has acquired it.
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"""
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def __init__(self, verbose=None):
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_Verbose.__init__(self, verbose)
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self.__block = _allocate_lock()
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self.__owner = None
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self.__count = 0
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def __repr__(self):
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owner = self.__owner
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try:
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owner = _active[owner].name
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except KeyError:
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pass
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return "<%s owner=%r count=%d>" % (
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self.__class__.__name__, owner, self.__count)
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def acquire(self, blocking=1):
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"""Acquire a lock, blocking or non-blocking.
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When invoked without arguments: if this thread already owns the lock,
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increment the recursion level by one, and return immediately. Otherwise,
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if another thread owns the lock, block until the lock is unlocked. Once
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the lock is unlocked (not owned by any thread), then grab ownership, set
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the recursion level to one, and return. If more than one thread is
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blocked waiting until the lock is unlocked, only one at a time will be
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able to grab ownership of the lock. There is no return value in this
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case.
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When invoked with the blocking argument set to true, do the same thing
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as when called without arguments, and return true.
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When invoked with the blocking argument set to false, do not block. If a
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call without an argument would block, return false immediately;
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otherwise, do the same thing as when called without arguments, and
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return true.
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"""
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me = _get_ident()
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if self.__owner == me:
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self.__count = self.__count + 1
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if __debug__:
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self._note("%s.acquire(%s): recursive success", self, blocking)
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return 1
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rc = self.__block.acquire(blocking)
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if rc:
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self.__owner = me
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self.__count = 1
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if __debug__:
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self._note("%s.acquire(%s): initial success", self, blocking)
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else:
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if __debug__:
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self._note("%s.acquire(%s): failure", self, blocking)
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return rc
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__enter__ = acquire
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def release(self):
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"""Release a lock, decrementing the recursion level.
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If after the decrement it is zero, reset the lock to unlocked (not owned
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by any thread), and if any other threads are blocked waiting for the
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lock to become unlocked, allow exactly one of them to proceed. If after
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the decrement the recursion level is still nonzero, the lock remains
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locked and owned by the calling thread.
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Only call this method when the calling thread owns the lock. A
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RuntimeError is raised if this method is called when the lock is
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unlocked.
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There is no return value.
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"""
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if self.__owner != _get_ident():
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raise RuntimeError("cannot release un-acquired lock")
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self.__count = count = self.__count - 1
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if not count:
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self.__owner = None
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self.__block.release()
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if __debug__:
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self._note("%s.release(): final release", self)
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else:
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if __debug__:
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self._note("%s.release(): non-final release", self)
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def __exit__(self, t, v, tb):
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self.release()
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# Internal methods used by condition variables
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def _acquire_restore(self, count_owner):
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count, owner = count_owner
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self.__block.acquire()
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self.__count = count
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self.__owner = owner
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if __debug__:
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self._note("%s._acquire_restore()", self)
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def _release_save(self):
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if __debug__:
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self._note("%s._release_save()", self)
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count = self.__count
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self.__count = 0
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owner = self.__owner
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self.__owner = None
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self.__block.release()
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return (count, owner)
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def _is_owned(self):
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return self.__owner == _get_ident()
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def Condition(*args, **kwargs):
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"""Factory function that returns a new condition variable object.
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A condition variable allows one or more threads to wait until they are
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notified by another thread.
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If the lock argument is given and not None, it must be a Lock or RLock
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object, and it is used as the underlying lock. Otherwise, a new RLock object
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is created and used as the underlying lock.
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"""
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return _Condition(*args, **kwargs)
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class _Condition(_Verbose):
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"""Condition variables allow one or more threads to wait until they are
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notified by another thread.
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"""
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def __init__(self, lock=None, verbose=None):
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_Verbose.__init__(self, verbose)
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if lock is None:
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lock = RLock()
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self.__lock = lock
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# Export the lock's acquire() and release() methods
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self.acquire = lock.acquire
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self.release = lock.release
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# If the lock defines _release_save() and/or _acquire_restore(),
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# these override the default implementations (which just call
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# release() and acquire() on the lock). Ditto for _is_owned().
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try:
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self._release_save = lock._release_save
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except AttributeError:
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pass
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try:
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self._acquire_restore = lock._acquire_restore
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except AttributeError:
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pass
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try:
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self._is_owned = lock._is_owned
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except AttributeError:
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pass
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self.__waiters = []
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def __enter__(self):
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return self.__lock.__enter__()
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def __exit__(self, *args):
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return self.__lock.__exit__(*args)
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def __repr__(self):
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return "<Condition(%s, %d)>" % (self.__lock, len(self.__waiters))
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def _release_save(self):
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self.__lock.release() # No state to save
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def _acquire_restore(self, x):
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self.__lock.acquire() # Ignore saved state
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def _is_owned(self):
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# Return True if lock is owned by current_thread.
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# This method is called only if __lock doesn't have _is_owned().
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if self.__lock.acquire(0):
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self.__lock.release()
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return False
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else:
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return True
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def wait(self, timeout=None):
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"""Wait until notified or until a timeout occurs.
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If the calling thread has not acquired the lock when this method is
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called, a RuntimeError is raised.
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This method releases the underlying lock, and then blocks until it is
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awakened by a notify() or notifyAll() call for the same condition
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variable in another thread, or until the optional timeout occurs. Once
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awakened or timed out, it re-acquires the lock and returns.
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When the timeout argument is present and not None, it should be a
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floating point number specifying a timeout for the operation in seconds
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(or fractions thereof).
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When the underlying lock is an RLock, it is not released using its
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release() method, since this may not actually unlock the lock when it
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was acquired multiple times recursively. Instead, an internal interface
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of the RLock class is used, which really unlocks it even when it has
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been recursively acquired several times. Another internal interface is
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then used to restore the recursion level when the lock is reacquired.
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"""
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if not self._is_owned():
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raise RuntimeError("cannot wait on un-acquired lock")
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waiter = _allocate_lock()
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waiter.acquire()
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self.__waiters.append(waiter)
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saved_state = self._release_save()
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try: # restore state no matter what (e.g., KeyboardInterrupt)
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if timeout is None:
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waiter.acquire()
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if __debug__:
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self._note("%s.wait(): got it", self)
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else:
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# Balancing act: We can't afford a pure busy loop, so we
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# have to sleep; but if we sleep the whole timeout time,
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# we'll be unresponsive. The scheme here sleeps very
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# little at first, longer as time goes on, but never longer
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# than 20 times per second (or the timeout time remaining).
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endtime = _time() + timeout
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delay = 0.0005 # 500 us -> initial delay of 1 ms
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while True:
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gotit = waiter.acquire(0)
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if gotit:
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break
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remaining = endtime - _time()
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if remaining <= 0:
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break
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delay = min(delay * 2, remaining, .05)
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_sleep(delay)
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if not gotit:
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if __debug__:
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self._note("%s.wait(%s): timed out", self, timeout)
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try:
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self.__waiters.remove(waiter)
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except ValueError:
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pass
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else:
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if __debug__:
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self._note("%s.wait(%s): got it", self, timeout)
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finally:
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self._acquire_restore(saved_state)
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def notify(self, n=1):
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"""Wake up one or more threads waiting on this condition, if any.
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If the calling thread has not acquired the lock when this method is
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called, a RuntimeError is raised.
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This method wakes up at most n of the threads waiting for the condition
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variable; it is a no-op if no threads are waiting.
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"""
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if not self._is_owned():
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raise RuntimeError("cannot notify on un-acquired lock")
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__waiters = self.__waiters
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waiters = __waiters[:n]
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if not waiters:
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if __debug__:
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self._note("%s.notify(): no waiters", self)
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return
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self._note("%s.notify(): notifying %d waiter%s", self, n,
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n!=1 and "s" or "")
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for waiter in waiters:
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waiter.release()
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try:
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__waiters.remove(waiter)
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except ValueError:
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pass
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def notifyAll(self):
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"""Wake up all threads waiting on this condition.
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If the calling thread has not acquired the lock when this method
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is called, a RuntimeError is raised.
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"""
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self.notify(len(self.__waiters))
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notify_all = notifyAll
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def Semaphore(*args, **kwargs):
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"""A factory function that returns a new semaphore.
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Semaphores manage a counter representing the number of release() calls minus
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the number of acquire() calls, plus an initial value. The acquire() method
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blocks if necessary until it can return without making the counter
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negative. If not given, value defaults to 1.
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"""
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return _Semaphore(*args, **kwargs)
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class _Semaphore(_Verbose):
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"""Semaphores manage a counter representing the number of release() calls
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minus the number of acquire() calls, plus an initial value. The acquire()
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method blocks if necessary until it can return without making the counter
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negative. If not given, value defaults to 1.
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"""
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# After Tim Peters' semaphore class, but not quite the same (no maximum)
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def __init__(self, value=1, verbose=None):
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if value < 0:
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raise ValueError("semaphore initial value must be >= 0")
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_Verbose.__init__(self, verbose)
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self.__cond = Condition(Lock())
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self.__value = value
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def acquire(self, blocking=1):
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"""Acquire a semaphore, decrementing the internal counter by one.
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When invoked without arguments: if the internal counter is larger than
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zero on entry, decrement it by one and return immediately. If it is zero
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on entry, block, waiting until some other thread has called release() to
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make it larger than zero. This is done with proper interlocking so that
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if multiple acquire() calls are blocked, release() will wake exactly one
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of them up. The implementation may pick one at random, so the order in
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which blocked threads are awakened should not be relied on. There is no
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return value in this case.
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When invoked with blocking set to true, do the same thing as when called
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without arguments, and return true.
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When invoked with blocking set to false, do not block. If a call without
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an argument would block, return false immediately; otherwise, do the
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same thing as when called without arguments, and return true.
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"""
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rc = False
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with self.__cond:
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while self.__value == 0:
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if not blocking:
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break
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if __debug__:
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self._note("%s.acquire(%s): blocked waiting, value=%s",
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self, blocking, self.__value)
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self.__cond.wait()
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else:
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self.__value = self.__value - 1
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if __debug__:
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self._note("%s.acquire: success, value=%s",
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self, self.__value)
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rc = True
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return rc
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__enter__ = acquire
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def release(self):
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"""Release a semaphore, incrementing the internal counter by one.
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When the counter is zero on entry and another thread is waiting for it
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to become larger than zero again, wake up that thread.
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"""
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with self.__cond:
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self.__value = self.__value + 1
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if __debug__:
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self._note("%s.release: success, value=%s",
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self, self.__value)
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self.__cond.notify()
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def __exit__(self, t, v, tb):
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self.release()
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def BoundedSemaphore(*args, **kwargs):
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"""A factory function that returns a new bounded semaphore.
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A bounded semaphore checks to make sure its current value doesn't exceed its
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It is recommended that you Edit text format, this type of Fix handles quite a lot in one request
Function