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File: gd.h
#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdlib.h>
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#ifndef GD_H
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#define GD_H 1
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/* Version information. This gets parsed by build scripts as well as
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* gcc so each #define line in this group must also be splittable on
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* whitespace, take the form GD_*_VERSION and contain the magical
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* trailing comment. */
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#define GD_MAJOR_VERSION 2 /*version605b5d1778*/
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#define GD_MINOR_VERSION 2 /*version605b5d1778*/
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#define GD_RELEASE_VERSION 5 /*version605b5d1778*/
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#define GD_EXTRA_VERSION "" /*version605b5d1778*/
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/* End parsable section. */
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/* The version string. This is constructed from the version number
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* parts above via macro abuse^Wtrickery. */
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#define GDXXX_VERSION_STR(mjr, mnr, rev, ext) mjr "." mnr "." rev ext
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#define GDXXX_STR(s) GDXXX_SSTR(s) /* Two levels needed to expand args. */
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#define GDXXX_SSTR(s) #s
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#define GD_VERSION_STRING \
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GDXXX_VERSION_STR(GDXXX_STR(GD_MAJOR_VERSION), \
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GDXXX_STR(GD_MINOR_VERSION), \
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GDXXX_STR(GD_RELEASE_VERSION), \
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GD_EXTRA_VERSION)
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/* Do the DLL dance: dllexport when building the DLL,
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dllimport when importing from it, nothing when
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not on Silly Silly Windows (tm Aardman Productions). */
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/* 2.0.20: for headers */
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/* 2.0.24: __stdcall also needed for Visual BASIC
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and other languages. This breaks ABI compatibility
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with previous DLL revs, but it's necessary. */
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/* 2.0.29: WIN32 programmers can declare the NONDLL macro if they
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wish to build gd as a static library or by directly including
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the gd sources in a project. */
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/* http://gcc.gnu.org/wiki/Visibility */
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#if defined(_WIN32) || defined(CYGWIN) || defined(_WIN32_WCE)
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# ifdef BGDWIN32
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# ifdef NONDLL
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# define BGD_EXPORT_DATA_PROT
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# else
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# ifdef __GNUC__
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# define BGD_EXPORT_DATA_PROT __attribute__ ((dllexport))
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# else
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# define BGD_EXPORT_DATA_PROT __declspec(dllexport)
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# endif
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# endif
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# else
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# ifdef __GNUC__
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# define BGD_EXPORT_DATA_PROT __attribute__ ((dllimport))
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# else
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# define BGD_EXPORT_DATA_PROT __declspec(dllimport)
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# endif
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# endif
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# define BGD_STDCALL __stdcall
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# define BGD_EXPORT_DATA_IMPL
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#else
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# if defined(__GNUC__) || defined(__clang__)
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# define BGD_EXPORT_DATA_PROT __attribute__ ((visibility ("default")))
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# define BGD_EXPORT_DATA_IMPL __attribute__ ((visibility ("hidden")))
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# else
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# define BGD_EXPORT_DATA_PROT
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# define BGD_EXPORT_DATA_IMPL
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# endif
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# define BGD_STDCALL
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#endif
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#define BGD_DECLARE(rt) BGD_EXPORT_DATA_PROT rt BGD_STDCALL
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/* VS2012+ disable keyword macroizing unless _ALLOW_KEYWORD_MACROS is set
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We define inline, snprintf, and strcasecmp if they're missing
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*/
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#ifdef _MSC_VER
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# define _ALLOW_KEYWORD_MACROS
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# ifndef inline
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# define inline __inline
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# endif
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# ifndef strcasecmp
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# define strcasecmp _stricmp
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# endif
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#if _MSC_VER < 1900
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extern int snprintf(char*, size_t, const char*, ...);
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#endif
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#endif
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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/* gd.h: declarations file for the graphic-draw module.
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted, provided
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* that the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation. This software is provided "AS IS." Thomas Boutell and
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* Boutell.Com, Inc. disclaim all warranties, either express or implied,
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* including but not limited to implied warranties of merchantability and
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* fitness for a particular purpose, with respect to this code and accompanying
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* documentation. */
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/* stdio is needed for file I/O. */
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#include <stdio.h>
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#include <stdarg.h>
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#include "gd_io.h"
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/* The maximum number of palette entries in palette-based images.
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In the wonderful new world of gd 2.0, you can of course have
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many more colors when using truecolor mode. */
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#define gdMaxColors 256
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/* Image type. See functions below; you will not need to change
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the elements directly. Use the provided macros to
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access sx, sy, the color table, and colorsTotal for
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read-only purposes. */
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/* If 'truecolor' is set true, the image is truecolor;
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pixels are represented by integers, which
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must be 32 bits wide or more.
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True colors are repsented as follows:
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ARGB
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Where 'A' (alpha channel) occupies only the
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LOWER 7 BITS of the MSB. This very small
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loss of alpha channel resolution allows gd 2.x
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to keep backwards compatibility by allowing
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signed integers to be used to represent colors,
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and negative numbers to represent special cases,
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just as in gd 1.x. */
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#define gdAlphaMax 127
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#define gdAlphaOpaque 0
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#define gdAlphaTransparent 127
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#define gdRedMax 255
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#define gdGreenMax 255
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#define gdBlueMax 255
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/**
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* Group: Color Decomposition
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*/
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/**
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* Macro: gdTrueColorGetAlpha
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*
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* Gets the alpha channel value
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*
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* Parameters:
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* c - The color
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*
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* See also:
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* - <gdTrueColorAlpha>
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*/
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#define gdTrueColorGetAlpha(c) (((c) & 0x7F000000) >> 24)
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/**
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* Macro: gdTrueColorGetRed
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*
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* Gets the red channel value
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*
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* Parameters:
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* c - The color
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*
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* See also:
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* - <gdTrueColorAlpha>
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*/
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#define gdTrueColorGetRed(c) (((c) & 0xFF0000) >> 16)
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/**
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* Macro: gdTrueColorGetGreen
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*
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* Gets the green channel value
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*
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* Parameters:
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* c - The color
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*
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* See also:
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* - <gdTrueColorAlpha>
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*/
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#define gdTrueColorGetGreen(c) (((c) & 0x00FF00) >> 8)
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/**
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* Macro: gdTrueColorGetBlue
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*
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* Gets the blue channel value
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*
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* Parameters:
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* c - The color
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*
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* See also:
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* - <gdTrueColorAlpha>
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*/
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#define gdTrueColorGetBlue(c) ((c) & 0x0000FF)
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/**
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* Group: Effects
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*
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* The layering effect
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*
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* When pixels are drawn the new colors are "mixed" with the background
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* depending on the effect.
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*
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* Note that the effect does not apply to palette images, where pixels
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* are always replaced.
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*
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* Modes:
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* gdEffectReplace - replace pixels
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* gdEffectAlphaBlend - blend pixels, see <gdAlphaBlend>
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* gdEffectNormal - default mode; same as gdEffectAlphaBlend
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* gdEffectOverlay - overlay pixels, see <gdLayerOverlay>
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* gdEffectMultiply - overlay pixels with multiply effect, see
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* <gdLayerMultiply>
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*
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* See also:
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* - <gdImageAlphaBlending>
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*/
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#define gdEffectReplace 0
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#define gdEffectAlphaBlend 1
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#define gdEffectNormal 2
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#define gdEffectOverlay 3
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#define gdEffectMultiply 4
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#define GD_TRUE 1
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#define GD_FALSE 0
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#define GD_EPSILON 1e-6
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
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#endif
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/* This function accepts truecolor pixel values only. The
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source color is composited with the destination color
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based on the alpha channel value of the source color.
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The resulting color is opaque. */
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BGD_DECLARE(int) gdAlphaBlend (int dest, int src);
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BGD_DECLARE(int) gdLayerOverlay (int dest, int src);
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BGD_DECLARE(int) gdLayerMultiply (int dest, int src);
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/**
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* Group: Color Quantization
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*
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* Enum: gdPaletteQuantizationMethod
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*
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* Constants:
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* GD_QUANT_DEFAULT - GD_QUANT_LIQ if libimagequant is available,
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* GD_QUANT_JQUANT otherwise.
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* GD_QUANT_JQUANT - libjpeg's old median cut. Fast, but only uses 16-bit
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* color.
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* GD_QUANT_NEUQUANT - NeuQuant - approximation using Kohonen neural network.
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* GD_QUANT_LIQ - A combination of algorithms used in libimagequant
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* aiming for the highest quality at cost of speed.
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*
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* Note that GD_QUANT_JQUANT does not retain the alpha channel, and
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* GD_QUANT_NEUQUANT does not support dithering.
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*
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* See also:
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* - <gdImageTrueColorToPaletteSetMethod>
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*/
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enum gdPaletteQuantizationMethod {
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GD_QUANT_DEFAULT = 0,
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GD_QUANT_JQUANT = 1,
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GD_QUANT_NEUQUANT = 2,
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GD_QUANT_LIQ = 3
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};
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/**
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* Group: Transform
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*
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* Constants: gdInterpolationMethod
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*
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* GD_BELL - Bell
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* GD_BESSEL - Bessel
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* GD_BILINEAR_FIXED - fixed point bilinear
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* GD_BICUBIC - Bicubic
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* GD_BICUBIC_FIXED - fixed point bicubic integer
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* GD_BLACKMAN - Blackman
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* GD_BOX - Box
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* GD_BSPLINE - BSpline
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* GD_CATMULLROM - Catmullrom
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* GD_GAUSSIAN - Gaussian
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* GD_GENERALIZED_CUBIC - Generalized cubic
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* GD_HERMITE - Hermite
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* GD_HAMMING - Hamming
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* GD_HANNING - Hannig
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* GD_MITCHELL - Mitchell
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* GD_NEAREST_NEIGHBOUR - Nearest neighbour interpolation
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* GD_POWER - Power
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* GD_QUADRATIC - Quadratic
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* GD_SINC - Sinc
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* GD_TRIANGLE - Triangle
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* GD_WEIGHTED4 - 4 pixels weighted bilinear interpolation
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* GD_LINEAR - bilinear interpolation
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*
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* See also:
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* - <gdImageSetInterpolationMethod>
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* - <gdImageGetInterpolationMethod>
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*/
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typedef enum {
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GD_DEFAULT = 0,
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GD_BELL,
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GD_BESSEL,
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GD_BILINEAR_FIXED,
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GD_BICUBIC,
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GD_BICUBIC_FIXED,
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GD_BLACKMAN,
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GD_BOX,
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GD_BSPLINE,
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GD_CATMULLROM,
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GD_GAUSSIAN,
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GD_GENERALIZED_CUBIC,
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GD_HERMITE,
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GD_HAMMING,
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GD_HANNING,
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GD_MITCHELL,
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GD_NEAREST_NEIGHBOUR,
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GD_POWER,
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GD_QUADRATIC,
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GD_SINC,
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GD_TRIANGLE,
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GD_WEIGHTED4,
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GD_LINEAR,
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GD_METHOD_COUNT = 23
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} gdInterpolationMethod;
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/* define struct with name and func ptr and add it to gdImageStruct gdInterpolationMethod interpolation; */
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/* Interpolation function ptr */
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typedef double (* interpolation_method )(double);
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/*
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Group: Types
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typedef: gdImage
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typedef: gdImagePtr
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The data structure in which gd stores images. <gdImageCreate>,
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<gdImageCreateTrueColor> and the various image file-loading functions
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return a pointer to this type, and the other functions expect to
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receive a pointer to this type as their first argument.
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*gdImagePtr* is a pointer to *gdImage*.
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See also:
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<Accessor Macros>
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(Previous versions of this library encouraged directly manipulating
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the contents ofthe struct but we are attempting to move away from
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this practice so the fields are no longer documented here. If you
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need to poke at the internals of this struct, feel free to look at
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*gd.h*.)
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*/
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typedef struct gdImageStruct {
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/* Palette-based image pixels */
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unsigned char **pixels;
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int sx;
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int sy;
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/* These are valid in palette images only. See also
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'alpha', which appears later in the structure to
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preserve binary backwards compatibility */
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int colorsTotal;
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int red[gdMaxColors];
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int green[gdMaxColors];
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int blue[gdMaxColors];
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int open[gdMaxColors];
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/* For backwards compatibility, this is set to the
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first palette entry with 100% transparency,
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and is also set and reset by the
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gdImageColorTransparent function. Newer
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applications can allocate palette entries
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with any desired level of transparency; however,
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bear in mind that many viewers, notably
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many web browsers, fail to implement
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full alpha channel for PNG and provide
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support for full opacity or transparency only. */
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int transparent;
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int *polyInts;
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int polyAllocated;
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struct gdImageStruct *brush;
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struct gdImageStruct *tile;
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int brushColorMap[gdMaxColors];
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int tileColorMap[gdMaxColors];
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int styleLength;
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int stylePos;
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int *style;
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int interlace;
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/* New in 2.0: thickness of line. Initialized to 1. */
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int thick;
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/* New in 2.0: alpha channel for palettes. Note that only
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Macintosh Internet Explorer and (possibly) Netscape 6
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really support multiple levels of transparency in
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palettes, to my knowledge, as of 2/15/01. Most
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common browsers will display 100% opaque and
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100% transparent correctly, and do something
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unpredictable and/or undesirable for levels
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in between. TBB */
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int alpha[gdMaxColors];
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/* Truecolor flag and pixels. New 2.0 fields appear here at the
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end to minimize breakage of existing object code. */
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int trueColor;
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int **tpixels;
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/* Should alpha channel be copied, or applied, each time a
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pixel is drawn? This applies to truecolor images only.
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No attempt is made to alpha-blend in palette images,
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even if semitransparent palette entries exist.
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To do that, build your image as a truecolor image,
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then quantize down to 8 bits. */
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int alphaBlendingFlag;
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/* Should the alpha channel of the image be saved? This affects
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PNG at the moment; other future formats may also
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have that capability. JPEG doesn't. */
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int saveAlphaFlag;
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/* There should NEVER BE ACCESSOR MACROS FOR ITEMS BELOW HERE, so this
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part of the structure can be safely changed in new releases. */
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/* 2.0.12: anti-aliased globals. 2.0.26: just a few vestiges after
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switching to the fast, memory-cheap implementation from PHP-gd. */
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int AA;
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int AA_color;
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int AA_dont_blend;
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/* 2.0.12: simple clipping rectangle. These values
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must be checked for safety when set; please use
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gdImageSetClip */
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int cx1;
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int cy1;
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int cx2;
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int cy2;
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/* 2.1.0: allows to specify resolution in dpi */
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unsigned int res_x;
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unsigned int res_y;
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/* Selects quantization method, see gdImageTrueColorToPaletteSetMethod() and gdPaletteQuantizationMethod enum. */
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int paletteQuantizationMethod;
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/* speed/quality trade-off. 1 = best quality, 10 = best speed. 0 = method-specific default.
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Applicable to GD_QUANT_LIQ and GD_QUANT_NEUQUANT. */
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int paletteQuantizationSpeed;
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/* Image will remain true-color if conversion to palette cannot achieve given quality.
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Value from 1 to 100, 1 = ugly, 100 = perfect. Applicable to GD_QUANT_LIQ.*/
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int paletteQuantizationMinQuality;
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/* Image will use minimum number of palette colors needed to achieve given quality. Must be higher than paletteQuantizationMinQuality
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Value from 1 to 100, 1 = ugly, 100 = perfect. Applicable to GD_QUANT_LIQ.*/
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int paletteQuantizationMaxQuality;
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gdInterpolationMethod interpolation_id;
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interpolation_method interpolation;
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}
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gdImage;
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typedef gdImage *gdImagePtr;
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/* Point type for use in polygon drawing. */
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/**
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* Group: Types
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*
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* typedef: gdPointF
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* Defines a point in a 2D coordinate system using floating point
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* values.
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* x - Floating point position (increase from left to right)
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* y - Floating point Row position (increase from top to bottom)
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*
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* typedef: gdPointFPtr
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* Pointer to a <gdPointF>
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*
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* See also:
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* <gdImageCreate>, <gdImageCreateTrueColor>,
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**/
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typedef struct
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{
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double x, y;
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}
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gdPointF, *gdPointFPtr;
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/*
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Group: Types
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typedef: gdFont
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typedef: gdFontPtr
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Function