/* global console, MediaElementPlayer, mejs */
(function ( window, $ ) {
// Reintegrate `plugins` since they don't exist in MEJS anymore; it won't affect anything in the player
if (mejs.plugins === undefined) {
mejs.plugins.silverlight = [];
mejs.plugins.silverlight.push({
// Inclusion of old `HtmlMediaElementShim` if it doesn't exist
mejs.HtmlMediaElementShim = mejs.HtmlMediaElementShim || {
getTypeFromFile: mejs.Utils.getTypeFromFile
// Add missing global variables for backward compatibility
if (mejs.MediaFeatures === undefined) {
mejs.MediaFeatures = mejs.Features;
if (mejs.Utility === undefined) {
mejs.Utility = mejs.Utils;
* Create missing variables and have default `classPrefix` overridden to avoid issues.
* `media` is now a fake wrapper needed to simplify manipulation of various media types,
* so in order to access the `video` or `audio` tag, use `media.originalNode` or `player.node`;
* `player.container` used to be jQuery but now is a HTML element, and many elements inside
* the player rely on it being a HTML now, so its conversion is difficult; however, a
* `player.$container` new variable has been added to be used as jQuery object
var init = MediaElementPlayer.prototype.init;
MediaElementPlayer.prototype.init = function () {
this.options.classPrefix = 'mejs-';
this.$media = this.$node = $( this.node );
var ready = MediaElementPlayer.prototype._meReady;
MediaElementPlayer.prototype._meReady = function () {
this.container = $( this.container) ;
this.controls = $( this.controls );
this.layers = $( this.layers );
ready.apply( this, arguments );
// Override method so certain elements can be called with jQuery
MediaElementPlayer.prototype.getElement = function ( el ) {
return $ !== undefined && el instanceof $ ? el[0] : el;
// Add jQuery ONLY to most of custom features' arguments for backward compatibility; default features rely 100%
// on the arguments being HTML elements to work properly
MediaElementPlayer.prototype.buildfeatures = function ( player, controls, layers, media ) {
for (var i = 0, total = this.options.features.length; i < total; i++) {
var feature = this.options.features[i];
if (this['build' + feature]) {
// Use jQuery for non-default features
if (defaultFeatures.indexOf(feature) === -1) {
this['build' + feature]( player, $(controls), $(layers), media );
this['build' + feature]( player, controls, layers, media );
console.error( 'error building ' + feature, e );